DRAKHYSYS INFINITY WORKBENCH V4.8.8.15

FIX 1 — BUILD PACKAGE IN SAME BAM FOLDER
If the chosen package folder is also the BAM source folder, the editor no
longer attempts to copy DRKAG1.BAM/DRKAG2.BAM onto themselves.
It reuses the BAMs already present and writes the package companion files.

This prevents Windows errors such as:
    [WinError 32] The process cannot access the file because it is being used
    by another process.

FIX 2 — EXPLICIT ANIMATE.IDS SOURCE
The ANIMATION SLOT + CRE tab now has:
    Choose ANIMATE.IDS

You can select your full ANIMATE.IDS directly. This is useful when you already
have the complete file and do not want to extract it through chitin.key.

Installation priority:
1. Explicit ANIMATE.IDS selected in the editor
2. Existing BG2/override/ANIMATE.IDS
3. Stock ANIMATE.IDS extracted from chitin.key + BG2 root

The selected full ANIMATE.IDS is preserved and patched with the new custom
animation row; a minimal replacement is never created.

For INSTALL TO GAME / OVERRIDE you still need the BG2 root because that is the
destination where override/ANIMATE.IDS, the custom INI, BAMs and CREs are written.

Stable area/map/transition/Creature Factory systems are unchanged.
